design, design-thinking, product-design, user-experience, ux-design

Investigate first, design after

Problem solving as a junior designer Illustration by Source As designers, we are all problem solvers. And from the view of building out the problem space, there are different roles to perform. Exact details can vary depending on your team and the project, and the following is a general definition of these roles.
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behavioral-economics, design, design-thinking, gamification, ux

Gamification: Rewarding Users With Points

Part 3 https://medium.com/media/c5c91bccf58795ea8bf24c4d60fe12ef/href One of the main reasons why games such as World of Warcraft gained popularity in the early days is because of the real-time feedback they provide. All your actions influence your avatar’s image and its stats which grow with every level. And you can see all this
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design-thinking, humor, ui, user-experience, ux

What your pen preference says about you as a designer

An illustrated guide. Expo Chisel-Tip Dry Erase Marker, Assorted Colors, $12/set The very wall is your canvas as you happily blend ink and body into a kind of performance art, scrawling faster and faster, losing yourself in the thrill of forgetting the most fundamental rules of spelling, grammar, and composition in
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design-thinking, hot-this-week, product-design, ui, user-experience

The overlap between designing and acting — and more UX links this week

A weekly selection of design links, brought to you by your friends at the UX Collective. Shared lessons for actors and user researchers › It’s a Monday evening and my first day of acting class at the Berkeley Repertory Theater. Jack, our instructor, starts our class off with a couple
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design, design-thinking, ui, user-experience, ux-design

Rays of design

On the bright side Photo | Kessa It was a time when – Designers were urged to not just look, but go beyond boundaries Designers were encouraged to experiment and fail, not play safe Designers delivered solutions, not merely elaborate artifacts Designers were motivated to think “Why?” not just “What?” Designers doodled on paper, not
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behavioral-economics, design, design-thinking, gamification, ux

Gamification: The Importance of Failure

Part 2 https://medium.com/media/37704a288c717e03350346154a44dc53/href No one likes to fail. So how is that gamers can spend 80% of the time failing and still love what they are doing? — Jane McGonigal In the previous article, I wrote about the basic motivation principles for setting up a great gamification model. In this one, I
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design, design-thinking, facilitation, ux, workshop

Take the guesswork out of workshop design

The #1 way to ensure a smooth-running workshop Use this I’ve facilitated workshops for many years now, and while I’m always tweaking activities, structure, materials etc., it’s rare that I come across something that completely shakes up my practice. But since I’ve started doing this **ONE SIMPLE TRICK** I’ve noticed
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case-study, design, design-thinking, ux-design, ux-research

Making memory loss easier for families — a UX case study

1 in 3 seniors dies with Alzheimer’s or another form of Dementia, per Alzheimer’s Association. Witnessing the process of mental deterioration can be tragic for seniors, family members, and caregivers. Posts from the Memory People Facebook group. Names have been changed. Consequently, our team of student designers set out to design
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